Geosmin Games Studio was founded in August 2026 by a software engineer balancing a full-time job with a PhD in computer vision. The studio is driven by two core motivations:
Rekindling early passion – my original interest in computers was fueled by a desire to make games. After seven years in my career, I lost that spark; starting this studio is a way to reconnect with my initial motivation.
Shipping over perfection – done is better than perfect. Between professional obligations and a PhD, to-do lists are infinite. This studio lets me to set my own priorities, finish projects, and actually ship them rather than remaining stuck in endless development or research loops.
We have lots of ideas and prototypes and hope to share them with the World as soon as possible.